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Windstorm

Name
Windstorm
Cooldown
at-will
Action
standard
Duration
concentration
Area
circle 4
Special
DC 17+
Range
ranged
Save
Str negates
Damage
medium lightning
Power
ventus
Class
arcanist
Category
Control, Shaping

At-will, standard action, circle 4, concentration, DC 17+; you conjure a localized windstorm in an area within 120 feet. The storm features howling winds, driving rain (conjured from moisture), and violent gusts. Creatures in the area must make a Strength save at the start of each turn or be pushed 15 feet in a random direction and knocked prone. Ranged attacks within or through the area are impossible. Concentration checks within the area have disadvantage.

  • DC +2: increase the radius by 1 (stackable).
  • DC +4: the storm includes lightning—one random creature in the area takes medium lightning damage at the start of each round (Dexterity save for half).
  • Visibility in the area is heavily obscured.