Windstorm
- Name
- Windstorm
- Cooldown
- at-will
- Action
- standard
- Duration
- concentration
- Area
- circle 4
- Special
- DC 17+
- Range
- ranged
- Save
- Str negates
- Damage
- medium lightning
- Power
- ventus
- Class
- arcanist
- Category
- Control, Shaping
At-will, standard action, circle 4, concentration, DC 17+; you conjure a localized windstorm in an area within 120 feet. The storm features howling winds, driving rain (conjured from moisture), and violent gusts. Creatures in the area must make a Strength save at the start of each turn or be pushed 15 feet in a random direction and knocked prone. Ranged attacks within or through the area are impossible. Concentration checks within the area have disadvantage.
- DC +2: increase the radius by 1 (stackable).
- DC +4: the storm includes lightning—one random creature in the area takes medium lightning damage at the start of each round (Dexterity save for half).
- Visibility in the area is heavily obscured.