Water Breathing
- Name
- Water Breathing
- Cooldown
- at-will
- Action
- standard
- Range
- touch
- Duration
- concentration
- Special
- DC 15+
- Target
- single
- Save
- none
- Power
- aqua
- Class
- arcanist
- Category
- Enhancement
At-will, standard action, touch, concentration, DC 15+; you touch a creature and grant it the ability to breathe water as easily as air. The target can swim, speak, and cast spells normally while submerged. This does not grant a swim speed—the creature moves at half its land speed underwater unless it has natural swimming ability.
- DC +2: the target also gains a swim speed equal to its walking speed.
- DC +2: affect one additional creature you touch (stackable).
- DC +4: the effect is sustained (1 hour) without concentration.
- The target can still breathe air normally; the spell adds water breathing rather than replacing air breathing.