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Tremor

Name
Tremor
Cooldown
at-will
Action
standard
Area
circle 4
Special
DC 17+
Range
ranged
Save
Dex negates
Damage
medium bludgeoning
Power
terra
Class
arcanist
Category
Assault, Control

At-will, standard action, circle 4, DC 17+; you cause the ground to shake violently in a radius centered on a point within 120 feet. Every creature on the ground in the area must make a Dexterity save or take medium bludgeoning damage and fall prone. Structures in the area take structural damage (the GM determines severity). The tremor lasts for 1 round.

  • DC +2: increase the radius by 1 (stackable).
  • DC +4: the tremor persists for 1 minute (concentration), forcing saves each round.
  • Creatures with a flying or swimming speed are unaffected. Underground creatures take the damage but cannot fall prone.