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Telekinesis

Name
Telekinesis
Cooldown
at-will
Action
standard
Duration
concentration
Special
DC 21+
Range
ranged
Target
single
Save
Dex negates
Damage
heavy bludgeoning
Power
vis
Class
arcanist
Category
Assault, Shaping

At-will, standard action, concentration, DC 21+; you seize a massive object (up to the size of a house) or an area of loose material (rubble, sand, water) within 120 feet and move it up to 30 feet per round. You can use this to hurl boulders, collapse structures, dam rivers, or clear avalanches. Creatures struck by a hurled object must make a Dexterity save or take heavy bludgeoning damage.

  • DC +4: increase the maximum size to a large building or ship.
  • DC +8: increase the maximum size to a castle tower or similar.