Suggestion
- Name
- Suggestion
- Cooldown
- at-will
- Action
- standard
- Range
- ranged
- Special
- DC 19+
- Target
- single
- Save
- Wis negates
- Power
- mens
- Class
- arcanist
- Category
- Control
At-will, standard action, ranged, DC 19+; you implant a suggestion in a target creature's mind. The target must make a Wisdom saving throw. On failure, the creature regards the suggestion as a reasonable idea and acts on it to the best of its ability for up to 1 hour. The suggestion must sound reasonable and cannot be directly self-destructive. If the suggestion is framed to align with the creature's existing desires or goals, it has disadvantage on the save.
- DC +4: the suggestion persists for 24 hours.
- DC +4: you can implant a conditional trigger ("When you see the king, open the gate").
- If the target is forced into a situation that makes the suggestion clearly unreasonable or dangerous, the effect ends.