Shadow Snare
- Name
- Shadow Snare
- Cooldown
- at-will
- Action
- standard
- Range
- ranged
- Special
- DC 15+
- Target
- single
- Save
- Str negates
- Power
- umbra
- Class
- arcanist
- Category
- Control
At-will, standard action, ranged, DC 15+; you animate the shadow of a target creature within 60 feet, causing it to grasp, coil, and bind its owner. The creature must make a Strength saving throw or be restrained by its own shadow for 1 minute. At the end of each turn, the creature may repeat the save. The target must be casting a shadow (this spell requires at least dim light to function).
- DC +2: the shadow bonds also grapple, preventing the target from speaking or casting spells with verbal components.
- DC +4: affect one additional creature you can see (stackable).
- If the light source is eliminated (plunging the area into total darkness), the bonds fade and the creature is freed.