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Shadow Realm

Name
Shadow Realm
Cooldown
at-will
Action
standard
Duration
concentration
Special
DC 23+
Save
none
Range
ranged
Area
circle 30
Power
umbra
Class
arcanist
Category
Control, Defense, Shaping

At-will, standard action, concentration, DC 23+; you overlay an area up to 300 feet in diameter with the essence of the Shadow Plane. The area becomes dim at best (bright light is reduced to dim; dim light becomes darkness). All shadows become deep and animate. The terrain warps subtly—colors desaturate, sounds become muffled, and the air chills.

Within the shadow realm:

  • You and creatures you designate gain advantage on Stealth checks, +2 AC, and resistance to necrotic damage.

  • Hostile creatures have disadvantage on Perception checks, and their speed is reduced by 10 feet.

  • Shadow creatures summoned within the area have double hit points.

  • Mundane light sources are suppressed entirely. Magical light is reduced by one step.

  • DC +4: the area increases to a 1-mile diameter.

  • DC +8: the overlay persists for 24 hours without concentration.

  • Powerful beings native to the Shadow Plane may take notice of this spell and investigate.