Shadow Realm
- Name
- Shadow Realm
- Cooldown
- at-will
- Action
- standard
- Duration
- concentration
- Special
- DC 23+
- Save
- none
- Range
- ranged
- Area
- circle 30
- Power
- umbra
- Class
- arcanist
- Category
- Control, Defense, Shaping
At-will, standard action, concentration, DC 23+; you overlay an area up to 300 feet in diameter with the essence of the Shadow Plane. The area becomes dim at best (bright light is reduced to dim; dim light becomes darkness). All shadows become deep and animate. The terrain warps subtly—colors desaturate, sounds become muffled, and the air chills.
Within the shadow realm:
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You and creatures you designate gain advantage on Stealth checks, +2 AC, and resistance to necrotic damage.
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Hostile creatures have disadvantage on Perception checks, and their speed is reduced by 10 feet.
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Shadow creatures summoned within the area have double hit points.
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Mundane light sources are suppressed entirely. Magical light is reduced by one step.
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DC +4: the area increases to a 1-mile diameter.
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DC +8: the overlay persists for 24 hours without concentration.
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Powerful beings native to the Shadow Plane may take notice of this spell and investigate.