Ray Of Frost
- Name
- Ray of Frost
- Cooldown
- at-will
- Action
- standard
- Range
- ranged
- Special
- DC 13+
- Target
- single
- Save
- Con negates
- Damage
- medium cold
- Power
- glacies
- Class
- arcanist
- Category
- Assault, Debilitation
At-will, standard action, ranged, DC 13+; you conjure a shard of jagged ice and launch it at a target within 120 feet. Roll spellcasting ability vs AC. On a hit, the target takes medium cold damage and its speed is reduced by 10 feet until the start of your next turn as frost spreads across its body.
- DC +4: the target must make a Constitution save or be restrained in ice (Str save at end of each turn to break free).
- DC +4: conjure a second shard targeting a different creature (stackable); each requires its own attack roll.