Skip to content

Ice Storm

Name
Ice Storm
Cooldown
at-will
Action
standard
Area
circle 4
Special
DC 19+
Range
ranged
Save
Dex halves
Damage
heavy cold
Power
glacies
Class
arcanist
Category
Assault, Shaping

At-will, standard action, circle 4, DC 19+; you conjure a storm of freezing hail and biting wind centered on a point within 120 feet. Every creature in the area must make a Dexterity save; on failure, they take heavy cold damage, and on success, half. The ground in the area becomes icy difficult terrain for 1 minute.

  • DC +2: increase the radius by 1 (stackable).
  • DC +4: the storm persists for 1 minute (concentration); creatures starting their turn in the area take medium cold damage (Dex save for half) each round.