Ice Storm
- Name
- Ice Storm
- Cooldown
- at-will
- Action
- standard
- Area
- circle 4
- Special
- DC 19+
- Range
- ranged
- Save
- Dex halves
- Damage
- heavy cold
- Power
- glacies
- Class
- arcanist
- Category
- Assault, Shaping
At-will, standard action, circle 4, DC 19+; you conjure a storm of freezing hail and biting wind centered on a point within 120 feet. Every creature in the area must make a Dexterity save; on failure, they take heavy cold damage, and on success, half. The ground in the area becomes icy difficult terrain for 1 minute.
- DC +2: increase the radius by 1 (stackable).
- DC +4: the storm persists for 1 minute (concentration); creatures starting their turn in the area take medium cold damage (Dex save for half) each round.