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Hallucinatory Terrain

Name
Hallucinatory Terrain
Cooldown
at-will
Action
standard
Duration
concentration
Special
DC 23+
Save
none
Range
ranged
Area
circle 20
Power
velum
Class
arcanist
Category
Utility

At-will, standard action, concentration, DC 23+; you overlay a large area with a persistent illusion that replaces the appearance of the terrain, structures, and ambient conditions within it. A barren field can appear as a dense forest, a ruined castle can appear intact and inhabited, or a mountain pass can appear as a sheer cliff. The illusion covers an area up to 1 mile in diameter.

  • The illusion affects all senses: sight, sound, smell, and temperature. Creatures within the area experience it as real terrain—they feel grass underfoot, hear birds singing, smell flowers—until they physically encounter a contradiction (walking into an illusory wall that isn't there, etc).
  • DC +4: the illusion is sustained (24 hours) without concentration.
  • DC +8: the illusion is permanent until dispelled.
  • DC +4: the area increases to a 10-mile diameter.