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Gust Of Wind

Name
Gust of Wind
Cooldown
at-will
Action
standard
Duration
concentration
Special
DC 13+
Save
Str negates
Range
personal
Area
line 6
Power
ventus
Class
arcanist
Category
Control, Shaping

At-will, standard action, concentration, DC 13+; you create a strong gust of wind in a 30-foot line from you. The wind is powerful enough to push Small creatures and lighter objects. Medium creatures in the area must spend double movement to walk against the wind. Ranged weapon attacks through the area have disadvantage. The wind disperses gas, fog, and light airborne hazards immediately.

  • DC +2: the gust is strong enough to push Medium creatures (Strength save or be pushed 10 feet).
  • DC +4: the wind can deflect ranged attacks entirely (attacks through the wind automatically miss, save for siege weapons or massive projectiles).
  • DC +4: increase the line length to 60 feet.