Gloom
- Name
- Gloom
- Cooldown
- at-will
- Action
- standard
- Duration
- concentration
- Special
- DC 11+
- Save
- none
- Range
- ranged
- Area
- circle 4
- Power
- tenebrae
- Class
- arcanist
- Category
- Control, Shaping
At-will, standard action, concentration, DC 11+; you dim the light in a 20-foot radius centered on a point within 60 feet. Bright light becomes dim light; dim light becomes darkness. This is magical dimming—darkvision can see through it, but mundane light sources within the area shed light at one step lower than normal.
- DC +2: increase the radius by 20 feet (stackable).
- The dimming is subtle. Creatures within the area notice a gradual fading rather than a sudden plunge into darkness.