Fly
- Name
- Fly
- Cooldown
- at-will
- Action
- swift
- Duration
- concentration
- Special
- swift action, DC 15+
- Range
- touch
- Target
- single
- Save
- none
- Power
- volatus
- Class
- arcanist
- Category
- Enhancement
At-will, swift action, concentration, DC 15+; you grant yourself or a willing creature you touch the ability to fly. The target gains a flying speed equal to its walking speed and can hover. The flight is stable; the target doesn't need to keep moving to stay aloft. If concentration ends while airborne, the target glides downward at 60 feet per round.
- DC +2: flying speed equals double walking speed.
- DC +2: affect one additional creature you touch (stackable).
- DC +4: the flight is sustained (10 minutes) instead of requiring concentration.