Fireball
- Name
- Fireball
- Cooldown
- at-will
- Action
- standard
- Range
- ranged
- Area
- circle 4
- Special
- DC 17+
- Save
- Dex halves
- Damage
- heavy fire
- Power
- ignis
- Class
- arcanist
- Category
- Assault, Shaping
At-will, standard action, ranged, circle 4, DC 17+; the classic fireball. You hurl a bead of fire to a point within 120 feet, where it detonates in a sphere of flame. Every creature in the area must make a Dexterity saving throw, taking heavy fire damage on a failure, or half on a success. The explosion ignites all flammable materials in the area and illuminates the surroundings brightly for an instant.
- DC +2: increase the radius by 1 (stackable).
- DC +4: the fire lingers, covering the area in flames for 1 minute. Creatures that enter or start their turn in the area take light fire damage.