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Fireball

Name
Fireball
Cooldown
at-will
Action
standard
Range
ranged
Area
circle 4
Special
DC 17+
Save
Dex halves
Damage
heavy fire
Power
ignis
Class
arcanist
Category
Assault, Shaping

At-will, standard action, ranged, circle 4, DC 17+; the classic fireball. You hurl a bead of fire to a point within 120 feet, where it detonates in a sphere of flame. Every creature in the area must make a Dexterity saving throw, taking heavy fire damage on a failure, or half on a success. The explosion ignites all flammable materials in the area and illuminates the surroundings brightly for an instant.

  • DC +2: increase the radius by 1 (stackable).
  • DC +4: the fire lingers, covering the area in flames for 1 minute. Creatures that enter or start their turn in the area take light fire damage.