Dancing Shadows
- Name
- Dancing Shadows
- Cooldown
- at-will
- Action
- standard
- Duration
- concentration
- Special
- DC 11+
- Range
- ranged
- Target
- single
- Save
- Wis negates
- Power
- umbra
- Class
- arcanist
- Category
- Utility, Control
At-will, standard action, concentration, DC 11+; you animate the shadows cast by objects and creatures within 30 feet. You can stretch, twist, merge, and reshape shadows into any silhouette you like—making a person's shadow wave, a tree's shadow crawl like a spider, or your own shadow perform a pantomime. The shadows are visually convincing but have no substance.
- DC +2: extend the range to 60 feet.
- DC +2: the animated shadows can produce faint sounds (whispers, rustling, creaking).
- Useful for entertainment, distraction, or intimidation. A creature that sees its shadow act independently for the first time must make a Wisdom save or be frightened until the end of its next turn.