Cure Serious Wounds
- Name
- Cure Serious Wounds
- Cooldown
- at-will
- Action
- standard
- Range
- touch
- Special
- DC 17+
- Target
- single
- Save
- none
- Power
- cura
- Class
- arcanist
- Category
- Healing
At-will, standard action, touch, DC 17+; you pour healing energy into a badly wounded creature. The target regains hit points equal to 4d8 + your spellcasting modifier. In addition, all of the following are healed simultaneously: broken bones, internal bleeding, organ damage, severe burns, and nerve damage. The target is restored to full physical function, though scars may remain.
- DC +2: increase healing by 2d8 (stackable).
- DC +4: additionally restore one sense (sight, hearing, etc) lost to injury.
- Subject to Reserve Hit Point limitations.