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Cure Serious Wounds

Name
Cure Serious Wounds
Cooldown
at-will
Action
standard
Range
touch
Special
DC 17+
Target
single
Save
none
Power
cura
Class
arcanist
Category
Healing

At-will, standard action, touch, DC 17+; you pour healing energy into a badly wounded creature. The target regains hit points equal to 4d8 + your spellcasting modifier. In addition, all of the following are healed simultaneously: broken bones, internal bleeding, organ damage, severe burns, and nerve damage. The target is restored to full physical function, though scars may remain.

  • DC +2: increase healing by 2d8 (stackable).
  • DC +4: additionally restore one sense (sight, hearing, etc) lost to injury.
  • Subject to Reserve Hit Point limitations.