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Cure Moderate Wounds

Name
Cure Moderate Wounds
Cooldown
at-will
Action
standard
Range
touch
Special
DC 13+
Target
single
Save
none
Power
cura
Class
arcanist
Category
Healing

At-will, standard action, touch, DC 13+; you mend a specific, named injury on a target creature. A broken bone is set and knit. A deep gash closes cleanly. A sprain heals. The target regains hit points as with Cure Light Wounds, but in addition, one specific physical condition is removed:

  • Broken bones
  • Deep lacerations
  • Sprains and strains
  • Mild burns
  • Severe bruising

More severe conditions (compound fractures, organ damage) require higher DC (+2 to +4).