Cure Moderate Wounds
- Name
- Cure Moderate Wounds
- Cooldown
- at-will
- Action
- standard
- Range
- touch
- Special
- DC 13+
- Target
- single
- Save
- none
- Power
- cura
- Class
- arcanist
- Category
- Healing
At-will, standard action, touch, DC 13+; you mend a specific, named injury on a target creature. A broken bone is set and knit. A deep gash closes cleanly. A sprain heals. The target regains hit points as with Cure Light Wounds, but in addition, one specific physical condition is removed:
- Broken bones
- Deep lacerations
- Sprains and strains
- Mild burns
- Severe bruising
More severe conditions (compound fractures, organ damage) require higher DC (+2 to +4).