Cure Light Wounds
- Name
- Cure Light Wounds
- Cooldown
- at-will
- Action
- standard
- Range
- touch
- Special
- DC 11+
- Target
- single
- Save
- none
- Power
- cura
- Class
- arcanist
- Category
- Healing
At-will, standard action, touch, DC 11+; you lay your hands on an injured creature and mend its flesh. The target regains hit points equal to 1d8 + your spellcasting modifier. Minor cuts close, bruises fade, and bleeding stops. This spell cannot restore hit points beyond the target's Reserve Hit Point limit.
- DC +2: increase healing by 1d8 (stackable).
- DC +2: you can cast at range (30 feet) instead of touch.
- This spell has no effect on undead or constructs.