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Cure Light Wounds

Name
Cure Light Wounds
Cooldown
at-will
Action
standard
Range
touch
Special
DC 11+
Target
single
Save
none
Power
cura
Class
arcanist
Category
Healing

At-will, standard action, touch, DC 11+; you lay your hands on an injured creature and mend its flesh. The target regains hit points equal to 1d8 + your spellcasting modifier. Minor cuts close, bruises fade, and bleeding stops. This spell cannot restore hit points beyond the target's Reserve Hit Point limit.

  • DC +2: increase healing by 1d8 (stackable).
  • DC +2: you can cast at range (30 feet) instead of touch.
  • This spell has no effect on undead or constructs.