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Crashing Wave

Name
Crashing Wave
Cooldown
at-will
Action
standard
Area
line 6
Special
DC 17+
Range
ranged
Save
Str negates
Damage
medium bludgeoning
Power
aqua
Class
arcanist
Category
Assault, Control, Shaping

At-will, standard action, line 6, DC 17+; you conjure a powerful wave of water that crashes forward in a line from your position. Every creature in the line must make a Strength saving throw or take medium bludgeoning damage and be pushed 20 feet. On a successful save, they take half damage and are not pushed. The wave leaves behind 1 foot of standing water in its path, creating difficult terrain for 1 minute.

  • DC +2: increase the line length by 2 (stackable).
  • DC +4: the wave is powerful enough to batter down wooden doors and light structures.
  • DC +4: creatures that fail the save are also knocked prone and swept along with the water.