Crashing Wave
- Name
- Crashing Wave
- Cooldown
- at-will
- Action
- standard
- Area
- line 6
- Special
- DC 17+
- Range
- ranged
- Save
- Str negates
- Damage
- medium bludgeoning
- Power
- aqua
- Class
- arcanist
- Category
- Assault, Control, Shaping
At-will, standard action, line 6, DC 17+; you conjure a powerful wave of water that crashes forward in a line from your position. Every creature in the line must make a Strength saving throw or take medium bludgeoning damage and be pushed 20 feet. On a successful save, they take half damage and are not pushed. The wave leaves behind 1 foot of standing water in its path, creating difficult terrain for 1 minute.
- DC +2: increase the line length by 2 (stackable).
- DC +4: the wave is powerful enough to batter down wooden doors and light structures.
- DC +4: creatures that fail the save are also knocked prone and swept along with the water.