Chill Touch
- Name
- Chill Touch
- Cooldown
- at-will
- Action
- standard
- Range
- touch
- Special
- DC 11+
- Target
- single
- Save
- none
- Damage
- light cold
- Power
- glacies
- Class
- arcanist
- Category
- Shaping, Debilitation
At-will, standard action, touch, DC 11+; you touch an object or surface and chill it. Water freezes, metal becomes cold enough to cause discomfort, warm food cools. You can freeze up to 1 gallon of water into solid ice, frost a surface within a 5-foot square, or chill a room-temperature object cold enough that it's unpleasant to hold with bare skin.
- DC +2: increase the volume of water to 10 gallons (stackable).
- DC +2: the object becomes dangerously cold; a creature holding it takes light cold damage each round unless it drops the object.
- DC +4: you can chill from range (30 feet) instead of touch.