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Absolute Darkness

Name
Absolute Darkness
Cooldown
at-will
Action
standard
Special
DC 25+
Save
none
Damage
medium cold
Range
ranged
Area
circle 12
Power
tenebrae
Class
arcanist
Category
Assault, Control

At-will, standard action, DC 25+; you invoke total, absolute darkness in a 60-foot radius. This darkness is an ontological negation of light—it cannot be overcome by any light source, any form of vision, or any magical sense that relies on electromagnetic radiation. Within this darkness, only hearing, touch, smell, and magical senses unrelated to sight function. The darkness lasts 1 minute without concentration.

  • Even True Seeing (truesight) fails within this darkness. Only a caster of equal or greater power can penetrate it.
  • Creatures within take medium cold damage at the start of each turn as the absolute absence of radiant energy drains heat from their bodies.
  • DC +4: the darkness suppresses all teleportation and planar travel within it—nothing can escape except by physically walking out.