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Skills

The idea: not quite feats, but kinda feats.

Class Bonus Feats / Skills
Fighter Martial Weapons (Str), Armor Proficiency (Str), Athletics (Str), Ranged Weapons (Dex)
Rogue Dodge (Dex), Finesse Weapons (Dex), Stealth (Dex), Acrobatics (Dex), Security (Int)
Witch Thaumaturgy (Wis), Spellcraft (Int), Concentration (Wis), Willpower (Cha)

Skill List

Skill Ability Description
Martial Weapons Str Gain use martial weapon special abilities (e.g. cleave, penetrate, etc)
Armor Proficiency Str Can wear heavy armor without major penalties
Athletics Str Gain climb, jump, swim speeds
Parry Str Reaction to turn aside melee attacks with your weapon
Ranged Weapons Dex Can use aim and rapid fire maneuvers
Dodge Dex Reaction to avoid damage
Finesse Weapons Dex Can use Dex to attack with light melee weapons
Stealth Dex Can become unnoticeable to enemies, make sneak attacks
Acrobatics Dex Slow falls, move through tight spaces, etc
Sleight of Hand Dex Pick pockets, palm items, etc
Dual Wield Dex Wield two light weapons
Endurance Con Resist physical ailments (basically Con save)
Toughness Con More HP, Soak reaction
Block Con Reaction to absorb damage with shield, weapon, etc
Security Int Ability to detect and disable traps, pick locks
Spellcraft Int You can cast Ritual Spells, including ad hoc spells
Initiative Int Can't be surprised, bonus reaction each encounter
Linguistics Int Speak many languages, decipher scripts, etc
Thaumaturgy Wis Thaumaturgical rituals (such as Create Phylactery)
Concentration Wis Maintain concentration on spells while moving, fighting, and casting non-concentration spells
Healing Wis Treat wounds and toxins, aid long-term recovery
Perception Wis Detect secret and hidden things, WoW hunter radar
Survival Wis Find food, shelter, etc in the wild
Perform Cha Entertain others through music, dance, acting, or other performance arts
Persuasion Cha Influence others through speech, negotiation, and social interaction
Leadership Cha Inspire and command others, improve group coordination and morale
Willpower Cha Resist mental effects and dominate others

Gaining Skills

At character creation, gain 1 skill for each ability score modifier point, of the matching ability score. For example, if you start with Str 16, Dex 14, Con 12, and Int 12, you would gain:

  • 3 Strength skills
  • 2 Dexterity skills
  • 1 Constitution skill
  • 1 Intelligence skill

When your ability scores increase, you gain additional skills according to the new modifier points. For example, if your Strength increases from 16 to 18, you would gain 1 additional Strength skill.

Side note: Ability Score Increases

Compared to previous versions of System 8:

  • You do not gain Proficiency Bonuses to ability scores. You do gain a flat Proficiency Bonus based on level, but it doesn't modify your ability scores.
  • You do gain Ability Score Increases (two +1 bonuses, can stack on the same ability score, no max), initially every 4th level, increasing to every odd level after 10.
  • If a magic item modifies your ability scores, you don't gain skills from the increase.