Formulas
- [ ] 9.6.1 Proficiency bonus formula:
1 + ceil(level / 4)(shared/types/character.ts) - [ ] 9.6.2 Ability modifier formula:
floor((score - 10) / 2)(shared/types/character.ts) - [ ] 9.6.3 Power rank formula: level ranges β 1-5 (shared/types/character.ts)
- [ ] 9.6.4 Damage die sizes: light=d4, medium=d8, heavy=d12 (shared/types/character.ts, ui-components/AttacksList)
- [x] 9.6.5 Damage multipliers: light=0.5x, medium=1x, heavy=1.5x (shared/types/character.ts)
- [x] 9.6.6 Crit range: base 20, expanded by crit property (shared/utils/dice.ts, ui-components/AttacksList)
- [x] 9.6.7 Crit multiplier:
2 + critPower(shared/utils/dice.ts, ui-components/AttacksList) - [ ] 9.6.8 HP formula:
level * (8 + conMod)(vtt/utils/characterToToken.ts) - [ ] 9.6.9 Ability names and short codes: StrengthβStr, etc. (vtt/utils/characterToToken.ts)
- [ ] 9.6.10 Ability order for grouping: STR, DEX, CON, INT, WIS, CHA (ui-components/SkillsList)
- [ ] 9.6.11 Default conditions list: Blinded, Charmed, etc. (vtt/interfaces/ICondition.ts)
- [ ] 9.6.12 Power ability score: currently uses highest attribute (vtt/utils/characterToToken.ts)
- [ ] 9.6.13 Skill-to-ability mappings: should come from system skills.json
- [ ] 9.6.14 Implement detection:
type === 'Spellcasting Implement'(shared/views/characterView.ts)