Starting Wealth
At level 1, you gain the following equipment:
A melee weapon (or weapons) appropriate to your class
- Armor appropriate for your class
- A ranged weapon with which you are proficient (non-spellcasters)
- A standard adventuring kit:
- Backpack
- Sleeping roll
- Traveling clothes
- Cold weather gear (in appropriate climate)
- Several torches
- 10' of hemp rope
- Hammer
- Axe
- Shovel
- 5 days' trail rations and 2 days' water
- Consumables:
- 2 Rank 1 Healing Potions
- Trade Skills:
- 25 cp worth of crafting materials for each of your trade skills.
- Money:
- You begin with 50 cp.
Starting at higher levels
If you start at level 2 or higher, you gain additional starting wealth based on your level:
| Level | Wealth |
|---|---|
| 2 | 3 gp |
| 3 | 5.5 gp |
| 4 | 8 gp |
| 5 | 11 gp |
| 6 | 14 gp |
| 7 | 19 gp |
| 8 | 26 gp |
| 9 | 34 gp |
| 10 | 45 gp |
| 11 | 60 gp |
| 12 | 80 gp |
| 13 | 105 gp |
| 14 | 140 gp |
| 15 | 190 gp |
| 16 | 250 gp |
| 17 | 330 gp |
| 18 | 440 gp |
| 19 | 590 gp |
| 20 | 780 gp |