Summon Spirit
| Name | Summon Spirit |
|---|---|
| Cooldown | at-will |
| Action | standard |
| Duration | concentration |
| Power | summon-spirit |
| Class | witch |
| Category | Summoning |
At-will, standard, concentration, expends Vitae; you conjure a spirit from the afterlife to serve as a temporary minion. The spirit can be a specific deceased individual you are familiar with, or a spirit tied to the area (perhaps they died there). The spirit takes the form of an incorporeal humanoid figure, and has the following stats:
- HP: equal to a heavy damage roll
- AC: 10 + 4/rank
- Fly 6
- Dex and Cha = your highest stat, Int and Wis half that, Str and Con = 10
- Attack: melee touch, Dex vs AC, medium necrotic damage, plus one of the following effects based on the spirit's nature:
- Vengeful: target is shaken (Will negates)
- Restless: target is chilled (Con negates)
- Lost: target is frightened (Will negates)
At the GM's discretion, you can conjure a specific spirit with unique stats and abilities, such as a powerful ghost or a helpful ancestor, with all the abilities they had in life. In such cases, you cannot command their loyalty, and may need to bargain with them or perform favors to get them to help you. They may also have their own goals and motivations that could conflict with yours.