Chill Touch
| Name | Chill Touch |
|---|---|
| Cooldown | at-will |
| Action | swift |
| Power | chill-touch |
| Class | witch |
| Category | Assault, Control, Shaping |
At-will, swift; you draw Vitae from the environment, making the air deathly cold around you (but not enough to cause frost damage directly). You gain 1 Vitae per Witch rank. If you wish, you can concentrate the rime, frost, and ice into a useful object up to medium size, such as a weapon or shield, which lasts for the rest of the encounter.
Or, at-will, std, touch; you draw Vitae from a creature, dealing medium cold damage plus chilled (Con ends). This grants you 1 Vitae per Witch rank.
At rank 2, you can create a large object, or a wall of ice up to 1 square long per proficiency bonus, with HP equal to a heavy damage roll, which lasts as long as you concentrate. Also, your cold damage increases to heavy, and the target is rooted (Con ends, replaced with chilled, Con ends).
At rank 3, you can create a huge object, or a wall of ice up to 2 squares long per proficiency bonus. Also, when targeting a creature, they are frozen (Con ends, replaced with rooted, Con ends); the ice block's HP equals a heavy damage roll.
Talents:
- Icy Grasp: you can use the touch version of the power at range.
- Chill Aura: at-will, std, close burst 2+1/rank; you gain 1 Vitae per rank, and the air becomes so cold that enemies in the area take light cold damage and are chilled (Con ends) at the start of their turn.
- Frostwright: the objects you create are magically imbued and more powerful than mundane ice.