Void Zone
| Name | Void Zone |
|---|---|
| Cooldown | at-will |
| Action | standard |
| Range | ranged |
| Area | circle 1/rank |
| Special | concentration |
| Save | none |
| Damage | medium disintegration |
| Power | void |
| Class | warlock |
| Category | Assault, Control |
At-will, std, ranged, circle 1/rank, concentration; you create a microscopic tear in the fabric of reality, through which the Void extends its infinite hunger. All creatures suffer medium disintegration damage on turn start within the area. A moderate wind blows inward as the local atmosphere is sucked into the vacuum of the Void.
Superpower: the void zone occupies a whole square, surrounded by an emanation 1/rank. Everyone in the emanation suffers the normal effect, plus pull 1 (Str negates) each round. Those attempting to move further away from the center while still inside the emanation must pass a Str save for each 1 square of successful movement. In the center square, creatures suffer 100% of their max HP in disintegration damage each round (Con half). If they are reduced to 0, they are sucked entirely into the Void.