Mutate
| Name | Mutate (rank 3) |
|---|---|
| Cooldown | at-will |
| Action | standard |
| Range | ranged |
| Special | costs 1 soul shard |
| Target | single |
| Save | Con negates |
| Power | ruin |
| Class | warlock |
| Category | Debilitation, Enhancement |
At-will, std, ranged, costs 1 soul shard; you mutate a creature with abyssal changes (Con negates if unwilling). Choose one mutation per use:
- Debilitating: a limb withers, eyes cloud, or joints twist — the target suffers disadvantage on checks relying on the affected part until the end of the scene.
- Empowering: the target grows a useful horror — wings (glide; fly at rank 4), claws (medium slashing natural attack), armored hide (Armor Defense +2), gills, etc. The mutation lasts a scene.
A willing creature may keep an empowering mutation permanently via the Corruption rules — the flesh remembers what it has been.