Aberrance
| Name | Aberrance (rank 3) |
|---|---|
| Cooldown | at-will |
| Action | standard |
| Range | ranged |
| Special | costs 1 soul shard |
| Target | single |
| Save | Con ends |
| Damage | medium internal |
| Power | horror |
| Class | warlock |
| Category | Debilitation |
At-will, std, ranged, costs 1 soul shard; the target's body forgets its own shape (Con ends). Roll or choose each round the effect persists:
- Limbs rubberize: the target drops held items and cannot wield weapons.
- Eyes migrate: the target is blinded.
- Legs fuse or multiply wrongly: speed halved, no reactions.
- A mouth opens somewhere new and screams: the target cannot cast, speak, or hide.
- Tentacles: the target's arms become uncontrolled tentacles that grapple the nearest creature (friend or foe).
- The flesh riots: medium internal damage.
When the effect ends, the body remembers itself — mostly. A target that suffered 3+ rounds of aberrance retains one cosmetic wrongness until magically cured.