Hex
| Name | Hex |
|---|---|
| Cooldown | at-will |
| Action | swift |
| Range | ranged |
| Target | single |
| Save | none |
| Damage | light necrotic |
| Power | hex |
| Class | rogue |
| Category | Control |
At-will, swift, ranged; you curse one enemy within range for 3 rounds, or until you hex a different creature. Choose one ability score when you place the curse: the subject has disadvantage on saving throws using that ability, and on skill checks using it. Whenever you damage the hexed creature with a Sneak Attack, it also takes light necrotic damage.
If the hexed creature is reduced to 0 hit points, you gain a soul shard (see Hex).
At rank 2, the hex lasts until the end of the encounter. At rank 3, you can maintain hexes on two creatures at once.