Ward
| Name | Ward |
|---|---|
| Cooldown | at-will |
| Action | swift |
| Range | self |
| Power | ward |
| Class | priest |
| Category | Defense |
At-will, swift, self, concentration, emanation 5; requires Grace 2+. You invoke a protective ward around yourself. All allies within the emanation gain protection based on the type of ward you choose. The emanation increases to 10 squares at Grace + Rank 5+. Choose one:
- Energy Ward: allies gain resistance 50% to a chosen energy type (fire, cold, lightning, etc.) and advantage on saves against effects of that type (e.g. Chilled, Burning)
- Death Ward: allies gain resistance 50% to necrotic damage and advantage on saves against necrotic effects; at Grace + Rank 4+, absorbs one death spell or failed death saving throw per ally; at 6+, grants immunity to instant-death effects
- Transmutation Ward: allies gain advantage on saves against hostile transmutations (polymorph, petrification, etc.); at Grace + Rank 4+, absorbs one transmutation spell per ally; at 6+, allies are immune to involuntary transmutation
- Mind Ward: allies gain advantage on saves against mental effects (charm, fear, domination, etc.); at Grace + Rank 4+, absorbs one mental effect per ally; at 6+, allies are immune to charm and fear