Fireball Arrow
| Name | Fireball Arrow |
|---|---|
| Cooldown | at-will |
| Action | swift |
| Range | ranged |
| Area | burst 2 |
| Save | none |
| Damage | type: fire ongoing: 3 expression: half the missile's base damage |
| Power | magic-arrow |
| Class | fighter |
| Min Rank | 2 |
| Category | Assault |
At-will, swift, ranged; a Magic Arrow effect. The missile detonates on impact, dealing half its normal damage as fire damage in a burst 2 instead of weapon damage to a single target. Each affected creature takes the same fire damage again at the start of each of its turns for 3 rounds.