Deathblossom
| Name | Deathblossom |
|---|---|
| Cooldown | at-will |
| Action | swift |
| Range | ranged |
| Area | burst 3 |
| Duration | concentration |
| Energy | 2 energy |
| Power | deathblossom |
| Class | elementalist |
| Category | Assault, Healing |
At-will, swift, ranged, burst 3, concentration, 2 energy; you create a Deathblossom at a point within range. The flower remains while you concentrate. At first, it has no effect.
- Each time any creature suffers damage within the area of the deathblossom, the flower grows slightly, absorbing that amount of damage as potential healing/damage. This can happen any number of times per round.
- On your next turn start, and each subsequent turn start, the flower releases a burst of toxic pollen. Half the absorbed damage is released as poison damage to enemies, and half is used to heal allies (rounded down).
- The damage is split evenly between all enemies within the area of the flower, and the healing is split evenly between all allies within the area of the flower.
- The flower has HP equal to a medium damage roll. Every time it absorbs damage, it gains temporary HP equal to the amount absorbed, to a maximum amount of temp HP equal to its base HP +100% per round.
- Its AC is 10 and it cannot move or take reactions.
- If it is destroyed, it immediately releases all absorbed damage/healing as above, and the effect ends.