Cordyceps
| Name | Cordyceps |
|---|---|
| Cooldown | at-will |
| Action | standard |
| Range | ranged |
| Energy | 2 death energy |
| Power | spores |
| Class | elementalist |
| Category | Summoning, Control |
At-will, standard, ranged, 2 death energy; a puff of spores infects the targeted corpse of an organic creature. On your next turn, the corpse rises as an undead creature under your control, with the same physical abilities it had in life, plus the following template:
- Undead: immune to death effects, energy drain, etc. Cannot be healed as living creatures would. Vulnerable to abilities that affect undead specifically.
- Clumsy: disadvantage to Dex checks and saves, cannot Dash or Disengage.
- Stupid: Int bonus of -4. They are barely able to understand the simplest of spoken commands, with the aid of gestures and nonverbal communication. They lose any spellcasting abilities, skills, feats, class features, and proficiencies. If wielding martial weapons, they are disadvantaged on attack rolls (but are fine with simple weapons).
- Doomed: At the end of the duration of the spell, they die once more, and cannot be raised again with Reanimate.
As with all Minions, you can give your reanimated minion a command as a swift action, and it will continue to follow that command on subsequent turns, to the limit of its intelligence and capabilities, until it judges the command to be complete, or a new command is given. You can only command one such minion at a time.