Ventus Scutum
| Name | Ventus Scutum |
|---|---|
| Cooldown | at-will |
| Duration | concentration |
| Special | swift action, DC 15+ |
| Power | ventus |
| Class | arcanist |
| Category | Defense |
At-will, swift action, concentration, DC 15+; you surround yourself with a swirling barrier of wind. Ranged weapon attacks against you have disadvantage, and you have advantage on saves against gas, breath weapons, and airborne effects. Small or smaller flying creatures cannot approach within 10 feet of you.
- DC +2: the barrier extends to a 10-foot radius, protecting allies nearby.
- DC +4: the barrier also imposes disadvantage on melee attacks from Medium or smaller creatures, as they struggle against the wind.
- DC +4: the wind barrier deflects even magical projectiles (spell attacks have disadvantage against you).