Ventus Procella
| Name | Ventus Procella |
|---|---|
| Cooldown | at-will |
| Action | standard |
| Duration | concentration |
| Area | circle 4 |
| Special | DC 17+ |
| Power | ventus |
| Class | arcanist |
| Category | Control, Shaping |
At-will, standard action, circle 4, concentration, DC 17+; you conjure a localized windstorm in an area within 120 feet. The storm features howling winds, driving rain (conjured from moisture), and violent gusts. Creatures in the area must make a Strength save at the start of each turn or be pushed 15 feet in a random direction and knocked prone. Ranged attacks within or through the area are impossible. Concentration checks within the area have disadvantage.
- DC +2: increase the radius by 1 (stackable).
- DC +4: the storm includes lightningβone random creature in the area takes medium lightning damage at the start of each round (Dexterity save for half).
- Visibility in the area is heavily obscured.