Terra Tremor

Name Terra Tremor
Cooldown at-will
Action standard
Area circle 4
Special DC 17+
Power terra
Class arcanist
Category Assault, Control

At-will, standard action, circle 4, DC 17+; you cause the ground to shake violently in a radius centered on a point within 120 feet. Every creature on the ground in the area must make a Dexterity save or take medium bludgeoning damage and fall prone. Structures in the area take structural damage (the GM determines severity). The tremor lasts for 1 round.