Tenebrae Absolutae
| Name | Tenebrae Absolutae |
|---|---|
| Cooldown | at-will |
| Action | standard |
| Special | DC 25+ |
| Power | tenebrae |
| Class | arcanist |
| Category | Assault, Control |
At-will, standard action, DC 25+; you invoke total, absolute darkness in a 60-foot radius. This darkness is an ontological negation of lightβit cannot be overcome by any light source, any form of vision, or any magical sense that relies on electromagnetic radiation. Within this darkness, only hearing, touch, smell, and magical senses unrelated to sight function. The darkness lasts 1 minute without concentration.
- Even Visus Verus (truesight) fails within this darkness. Only a caster of equal or greater power can penetrate it.
- Creatures within take medium cold damage at the start of each turn as the absolute absence of radiant energy drains heat from their bodies.
- DC +4: the darkness suppresses all teleportation and planar travel within itβnothing can escape except by physically walking out.