Ignis Globus
| Name | Ignis Globus |
|---|---|
| Cooldown | at-will |
| Action | standard |
| Range | ranged |
| Area | circle 4 |
| Special | DC 17+ |
| Power | ignis |
| Class | arcanist |
| Category | Assault, Shaping |
At-will, standard action, ranged, circle 4, DC 17+; the classic fireball. You hurl a bead of fire to a point within 120 feet, where it detonates in a sphere of flame. Every creature in the area must make a Dexterity saving throw, taking heavy fire damage on a failure, or half on a success. The explosion ignites all flammable materials in the area and illuminates the surroundings brightly for an instant.
- DC +2: increase the radius by 1 (stackable).
- DC +4: the fire lingers, covering the area in flames for 1 minute. Creatures that enter or start their turn in the area take light fire damage.