Cura Maior
| Name | Cura Maior |
|---|---|
| Cooldown | at-will |
| Action | standard |
| Range | touch |
| Special | DC 17+ |
| Power | cura |
| Class | arcanist |
| Category | Healing |
At-will, standard action, touch, DC 17+; you pour healing energy into a badly wounded creature. The target regains hit points equal to 4d8 + your spellcasting modifier. In addition, all of the following are healed simultaneously: broken bones, internal bleeding, organ damage, severe burns, and nerve damage. The target is restored to full physical function, though scars may remain.
- DC +2: increase healing by 2d8 (stackable).
- DC +4: additionally restore one sense (sight, hearing, etc) lost to injury.
- Subject to Reserve Hit Point limitations.