Anima Armorum
| Name | Anima Armorum |
|---|---|
| Cooldown | at-will |
| Action | standard |
| Duration | concentration |
| Special | DC 15+ |
| Power | anima |
| Class | arcanist |
| Category | Summoning, Assault, Defense |
At-will, standard action, concentration, DC 15+; you animate a weapon within 30 feet. The weapon rises into the air and fights as you direct. On each of your turns, the weapon can move 30 feet and make one attack using your spellcasting ability vs the target's AC. The weapon deals its normal damage. It can be attacked (AC 15, HP equal to your caster level Γ 3) and if reduced to 0 HP, it falls inert.
- DC +2: animate a second weapon (stackable). Each additional weapon can attack a different target.
- DC +4: the weapon also gains the ability to parryβan ally adjacent to the weapon gains +2 AC.
- Magical weapons retain their enchantments when animated.