Anima Armorum

Name Anima Armorum
Cooldown at-will
Action standard
Duration concentration
Special DC 15+
Power anima
Class arcanist
Category Summoning, Assault, Defense

At-will, standard action, concentration, DC 15+; you animate a weapon within 30 feet. The weapon rises into the air and fights as you direct. On each of your turns, the weapon can move 30 feet and make one attack using your spellcasting ability vs the target's AC. The weapon deals its normal damage. It can be attacked (AC 15, HP equal to your caster level Γ— 3) and if reduced to 0 HP, it falls inert.