8 4
8.4 ideas:
Roll simplification
Instead of attack rolls, ability checks, saves, spellcasting checks, and skill checks, with or without proficiency, there will simply be 6 rolls: one for each ability score.
We'll stick with starting scores of 3, 2, 1, 1, 0 and 0. After level 1, these do not increase (unless you take monster levels). Instead, you gain two +1 proficiency bonuses to two different abilities. These bonuses are added to the ability score when making rolls.
This replaces Ability Score Increases and Proficiency Bonuses. So, a hypothetical level 3 rogue might have started with Str 0, Dex 3, Con 1, Int 2, Wis 1, Cha 0, and then taken three Dex training feats, 2 Int, and 1 Con, resulting in Str 0, Dex 6, Con 2, Int 4, Wis 1, Cha 0. All Dex rolls are 1d20 + 6, all Con rolls are 1d20 + 2, etc.
Instead of skill proficiency, there are Skill Feats which grant specific abilities that would normally require special training, such as:
- Tumble: At-will, move; you move up to half your max speed without provoking attacks of opportunity. At rank 2, you can also move through spaces occupied by enemies." ?????????:
- Iron Fist: Your unarmed strikes inflict heavy lethal bludgeoning damage. Taken again, you add one martial weapon trait to your unarmed strikes.
- Cunning Action: You can Dash, Disengage, or Hide as a swift action.
- Fleet of Foot: Your movement speed increases by 10 feet. Stackable once per rank.
- Quick Aim: You can Aim as a swift action instead of standard (recharge 33%). At rank 2, you can take it again to remove the cooldown.
Tools still require proficiency (via feat), such as thieves' tools and musical instruments.
Progression
So we have a ton of feats now. Like a lot. At this point in development, we have:
- 1 talent/level from class
- some number of skill feats
- probably 1 ancestry/background feat per 4 levels
If we can smooth that down to at most 1 feat per level, that would be great. Perhaps each rank is:
- level 1: class talent
- level 2: skill feat
- level 3: class talent
- level 4: ancestry feat
Not enough skill feats. We could just make it a free-for-all. All feats are about as powerful as each other.