Character attributes: every character has these - [Rank](rank): Your character's overall level of power and experience, which influences many other attributes. - [Hit Points](hit-points) (HP): A measure of your character's health and vitality. When your HP drops to 0, you fall unconscious and may die if not stabilized. - [Max Hit Points](max-hit-points) (MaxHP): The maximum amount of Hit Points your character can have. This can be increased through leveling up, feats, or magical items. - [Armor Class](armor-class) (AC): A measure of how difficult it is to hit your character with an attack. It is calculated based on your character's armor, Dexterity modifier, and other factors. - [Initiative](initiative): A measure of your character's quickness in combat, determining the order of actions during encounters. It is typically calculated using your Dexterity modifier. - [Speed](speed): The distance your character can move in a single turn, usually measured in feet. - [Proficiency Bonus](proficiency-bonus) (prof): A bonus added to rolls for skills, attacks, and saving throws that your character is proficient in. This bonus increases as your character levels up. Attack attributes: these attributes modify a weapon or spellcasting implement, provided by enhanced items, sometimes class features. - [Hit Rating](hit-rating) (hit): A bonus added to your attack rolls. - [Hit Power](hit-power) (hpow): A bonus added to the damage rolls. - [Crit Rating](crit-rating) (crit): A bonus added to your critical hit range. - [Crit Power](crit-power) (cpow): A bonus added to critical damage multiplier. - [Haste](haste) (haste): A chance upon making an attack or casting a spell to gain another attack/spellcasting action immediately. On failure, carries over to next turn. - [Armor Penetration](armor-penetration) (ap): A bonus that reduces the target's Armor Class when you make an attack against them.